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BloxLife [🕵️ SECRET Societies]

BloxLife [🕵️ SECRET Societies]

A Roblox experience owned by Dynamite Inc.

SimulatorENlife simulationbitlife inspiredcareer management

BloxLife [🕵️ SECRET Societies] is a simulator experience created on 2024-09-21. It records 5,743,740 lifetime visits and 40,683 favorites. Currently, 29 users are playing. The title holds an 88% like percentage. The game functions as a life simulation inspired by BitLife, allowing players to manage attributes, careers, and relationships from birth to death.

Description (written by the developer; not a statement by this register)

🌟 BloxLife - Life Simulator This game is inspired by Candywriter LLC's BitLife. Live your life from birth to death! Make choices that shape your destiny. Will you become rich, start a family, or end up in prison? ⭐ FEATURES: • Age up year by year and manage your health, happiness, smarts & looks • Get married, have kids, and continue as your child when you die • Work jobs, go to school, or start your own business • Invest in stocks and crypto with live price updates • Buy houses, cars, and boats • Build relationships with family and friends • Join the military or become a criminal • Random events every year keep it interesting • Start a business • Become the PRESIDENT?! 💰 MAKE MONEY: Trade cryptocurrency and stocks with real charts. Buy real estate and collect rent. Work your way up to high-paying careers. Every life is different! Your choices matter. Start your life now! All events are fictional and not based on real life events.

Last updated by the developer 18 Feb 2026, 05:48 UTC.

29
playing (measured 10 Aug 2026, 21:19 UTC)
5,743,740
lifetime visits
88%
liked (26,526 👍 / 3,646 👎)
40,714
favourites (7.1 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1930first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supernatural Creator
499 R$
Secret Society Creator
399 R$
Career Mastery
399 R$
God Mode
299 R$
Pet Collector
249 R$
Business Owner
249 R$
School Pass
249 R$
Presidential Nuke
199 R$
Royalty
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start your first life · welcome2,491,553 · 50.2% win
Get married · social811,606 · 22.0% win
Become a criminal · other724,435 · 24.5% win
Graduate University · progression600,760 · 18.7% win
Military Calls · other251,292 · 11.3% win
Nuclear Fallout Survivor · other24,271 · 1.0% win
Zombie Apocalypse Survivor · progression23,242 · 2.1% win
Survive the Backrooms · progression17,598 · 0.80% win
AI Uprising Survivor · progression14,377 · 1.0% win
Marriage In Space · other9,694 · 1.3% win
Alien Invasion Survivor · other8,790 · 0.20% win
Purge Survivor · progression8,231 · 0.50% win
XMAS Event 2025 · other242 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3388no change
14 Aug 2026, 00:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.