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INVENTING PEGS

INVENTING PEGS

A Roblox experience owned by MEWGEN.

RoleplayENabsurdist humorsocial simulationworkplace satire

Description (written by the developer; not a statement by this register)

THIS GAME IS ABOUT THE DIFFICULTIES OF EXPLODING YOUR WORKPLACE AND YELLING INTO A CONTAINER UNTIL YOU LOSE YOUR VOICE. MUCH RESPECT IS DESERVED. Scripting: memermanXDOH, PizzaManF15, uzigodlol, ciphrbufna, & 99_0991 Building: uzigodlol, PizzaManF15, DoctorNevermore, memermanXDOH, ciphrbufna, & 99_0991 May you rest in peace PizzaManF15.

Last updated by the developer 3 Jun 2026, 18:01 UTC.

0
playing (measured 12 Aug 2026, 15:07 UTC)
5,863
lifetime visits
68%
liked (15 👍 / 7 👎)
42
favourites (7.2 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DEBUG
500 R$
Pay
250 R$
COOL
50 R$
PAPS TEMPLE ACCESS
40 R$
Donation!!!!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

INVENTING PEGS · other987 · 0.00% win
UH OH · other146 · 0.00% win
the reality · other81 · 0.00% win
_ · other40 · 0.00% win
the heck did you just make · other39 · 0.00% win
new friend encountered · other36 · 0.00% win
GET OUT!!!!! 😡😡😡😡😡😡 · other34 · 0.00% win
aged rotten garbage fire · progression24 · 0.00% win
SHINY · collection20 · 0.00% win
🌯 · other11 · 0.00% win
savior 3, crismas · other8 · 0.00% win
big cheese · other8 · 0.00% win
savior 1, carlos. · other7 · 0.00% win
savior 2, juisoe · other6 · 0.00% win
savior 4, jose · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.