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[🌼Spring🌼] Never-Ending House

[🌼Spring🌼] Never-Ending House

A Roblox experience owned by 100 dollar bill industry's.

SimulatorENendlesshousesimulator

Description (written by the developer; not a statement by this register)

there is no end, never has been 💵 Updates 💵 1.3 - Removed Christmas🎄/ Updated Terrain 🌹/ Removed Bugs 🐛 / Removed End 🚫 Shameless Tags: never, ending, Never, Ending, NEVER, ENDING, neverending, neverEnding, NeverEnding, NeverENDING, NEVERENDING, never-ending, never-Ending, Never-Ending, Never-ENDING, NEVER-ENDING, fun, Fun, FUN, happy, Happy, HAPPY, big, Big, Big, long, Long, LONG, huge, Huge, HUGE, house, House, HOUSE, simulator, Simulator, SIMULATOR

Last updated by the developer 3 Jul 2026, 00:17 UTC.

0
playing (measured 18 Aug 2026, 02:06 UTC)
3,790
lifetime visits
76%
liked (22 👍 / 7 👎)
28
favourites (7.4 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Double Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First 1000 Studs · progression422 · 0.00% win
First 2500 Studs · collection115 · 0.00% win
First 5000 Studs · progression46 · 0.00% win
First 10000 Studs · progression30 · 0.00% win
First 25000 Studs · progression7 · 0.00% win
First 50000 Studs · other6 · 0.00% win
First 100000 Studs · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.