Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[SUMMER PART1] Boombox Isolation

[SUMMER PART1] Boombox Isolation

A Roblox experience owned by Hechick Studios.

Social & hangoutENhangoutchillmusic

Description (written by the developer; not a statement by this register)

Boombox Isolation is a Hangout game for people that want to chill and relax after a hard time 👍Like the game for more amazing updates 💖Favorite the game to support us Recommended Graphics: 1-5 For A Decent Experience Shutdown = Update Game Inspired By Sunny Hangout Sunny Hangout: https://www.roblox.com/games/16762499528/Sunny-Hangout If There is any ideas you have for the game, Say it in our group and our devs will do their possible best to make the suggestions happen Have a fun and relaxing time My Friend Dizo had his own version but he made it private for some reason :( last update 😭

Last updated by the developer 19 Sept 2025, 10:47 UTC.

0
playing (measured 24 Aug 2026, 13:35 UTC)
778
lifetime visits
100%
liked (20 👍 / 0 👎)
8
favourites (10.3 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 13:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Have A Relaxing Time · welcome138 · 0.00% win
The Light But Dark One · social60 · 0.00% win
Shining Crown · social43 · 0.00% win
99 Diddy · other33 · 0.00% win
Spooky Month · other32 · 0.00% win
A Sunny Day · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.