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Pet Army! 🐱

Pet Army! 🐱

A Roblox experience owned by Masterful Productions.

SimulatorENpet collectionmerge mechanicincremental progression

Pet Army! 🐱 is a simulator experience created on 2024-09-21. It has recorded 832,580 lifetime visits and 72,642 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description outlines mechanics involving buying, merging, and collecting over 80 unique pets, alongside area unlocks and coin boosts for friends, premium users, and group members.

Description (written by the developer; not a statement by this register)

🐥 Buy pets to get new pets! 🐺 Merge pets into higher tier pets! 🦄 Collect over 80 unique pets! 🌲 Unlock areas with new upgrades! 🔥 USE THE CODE 'RELEASE' & '1000 likes' AND LIKE THE GAME FOR A FREE IN-GAME BOOST! 👍 NEW CODE RELEASES ONCE THE GAME GETS 5,000 LIKES! +10% Coins for every friend in server! +20% Coins for Premium Users! +20% Coins for group members! https://www.roblox.com/groups/32964431 💾 Progress saves Made with ❤️ by FlorizDev

Last updated by the developer 27 Feb 2025, 09:26 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
832,580
lifetime visits
95%
liked (11,048 👍 / 634 👎)
72,639
favourites (87.2 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge!
499 R$
Inferno Hammer
399 R$
VIP
249 R$
x2 Damage
249 R$
2x Coins
199 R$
Super Magnet!
129 R$
Bulk Buy Pets
49 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome518,678 · 0.00% win
Bought a Pet! · collection275,134 · 0.00% win
Explorer! · welcome42,567 · 0.00% win
Rebirth! · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0495no change
14 Aug 2026, 17:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.