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[UPD] Classic Tycoon 2

[UPD] Classic Tycoon 2

A Roblox experience owned by Summit Games Productions.

TycoonENminingfactoryclassic

[UPD] Classic Tycoon 2 is a tycoon experience created on 2024-09-21. The game has accumulated 1,080,525 lifetime visits and 6,078 favorites. Currently, zero users are playing. The title holds a 58% like percentage. It is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Classic Tycoon 2! This game is about mining, processing, and selling studs to earn money! Sell tons of studs and become the richest robloxian on the leaderboards! 💸 👍 Like and ⭐ Favorite the game to support future updates! 💎 Roblox Premium players get the following benefits in game: +5% Money 💾All progress is autosaved so you can resume back at any time!💾 ⚡️Lagging? Use a FREE VIP Server!⚡️ Tags: Tycoon, Fun, Classic, Build, Money, Factory, Boss, Adventure, Play With Friends, Explore, Empire, Millionaire

Last updated by the developer 2 Aug 2026, 17:29 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
1,080,525
lifetime visits
58%
liked (1,426 👍 / 1,029 👎)
6,068
favourites (5.6 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
179 R$
2x Money
179 R$
Shiny Ores
99 R$
2x Gems
79 R$
Auto Collect
79 R$
Diamond Upgrader 3
49 R$
Diamond Upgrader 1
49 R$
OP Monstrous Dropper
49 R$
Diamond Upgrader 2
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome531,994 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked23 September 2026 — 58 % liked3 October 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4958no change
3 Oct 2026, 17:4858no change
23 Sept 2026, 17:4758no change
14 Aug 2026, 14:5358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.