Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎃HALLOWEEN] Lunch Time ⌚

[🎃HALLOWEEN] Lunch Time ⌚

A Roblox experience owned by O & A Studio.

SimulatorENcafeteria simulationqueue managementsocial chaos

Description (written by the developer; not a statement by this register)

🍔 Wait your turn in the chaotic lunch line! It’s lunch time, and the cafeteria is packed! Can you survive the madness and get your food before it runs out? Cut your friends in line, cause a scene, or just wait patiently (if you dare). It's up to you—just make sure you grab your lunch before it's too late! 📢 Be the principal and have your messages shown to all the students! 🍕 Unlock different foods each time you make it to the cafeteria! ⭐ Favorite and leave a 👍like for more foods and updates! Premium players get 15% extra money! Group members get 5% extra money!

Last updated by the developer 18 Oct 2025, 01:44 UTC.

0
playing (measured 11 Aug 2026, 12:39 UTC)
6,026
lifetime visits
68%
liked (15 👍 / 7 👎)
21
favourites (3.5 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 xp
499 R$
vip
349 R$
auto cut
249 R$
auto enter
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,885 · 0.00% win
Made it to lunch! · progression2,273 · 0.00% win
Cut The Line!433 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.