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Be The Boss: Sandworm! 🪱

Be The Boss: Sandworm! 🪱

A Roblox experience owned by Brobot Studios.

RoleplayENasymmetrical multiplayerboss battlemonster vs human

Be The Boss: Sandworm! 🪱 is a roleplay experience created on 2024-09-21. It currently has 23 players online. The game has accumulated 14,205,109 lifetime visits and 973,353 favorites. User engagement metrics show a 75% like percentage. The title features asymmetrical boss gameplay mechanics.

Description (written by the developer; not a statement by this register)

⚔️ Defeat the Sandworm BOSS 😨 🪱 PLAY AS the Boss! 😈 Are you a sandworm, a graboid, a snake? Or a katana wielding samurai warrior? Only time will tell... ✨ Future: More boss attacks, abilities, skins, events! Inspired by asymmetrical boss games like SharkBite 2 or Primal Pursuit ❤️ 🔷 NEW UPDATE: 🔷 - New ice/snow map - New ice sandworm skin - Revamped Lobby - New lobby Pyramid & Donation podiums AND MORE!!

Last updated by the developer 20 Oct 2025, 16:06 UTC.

23
playing (measured 10 Aug 2026, 17:19 UTC)
14,205,109
lifetime visits
75%
liked (5,404 👍 / 1,787 👎)
987,904
favourites (69.5 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1913first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky! 💎
470 R$
Be The Boss 50% Faster! 🚀
380 R$
VIP! 👑
220 R$
Lucky! 🍀
85 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Into the Dunes · progression5,250,376 · 100.0% win
Against All Odds · other2,195,300 · 61.0% win
Dune Drip · other830,392 · 21.3% win
Armed and Dangerous · other510,944 · 21.6% win
Apex Predator · other270,374 · 21.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:4775no change
12 Oct 2026, 18:3875no change
2 Oct 2026, 18:3675no change
22 Sept 2026, 18:3475no change
12 Sept 2026, 18:3175no change
2 Sept 2026, 18:2175no change
23 Aug 2026, 18:0875no change
13 Aug 2026, 18:0775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.