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[UPD] EXTREME SLIDE LINE

[UPD] EXTREME SLIDE LINE

A Roblox experience owned by ONE TRILION STUDIO.

SimulatorENwaterparkslidesocial

[UPD] EXTREME SLIDE LINE is a simulator experience created on 2024-09-21. The game has accumulated 10,257,168 lifetime visits and 6,460 favorites. Currently, zero users are playing. The title holds a 32% like percentage. It supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

💦 Wait your turn in line for the ultimate waterslide Your patience will be rewarded as you take on the wildest waterpark ride. Cut your friends in line to splash down first. ⭐Favorite + leave 👍 FOR UPDATES :D Supported on all platforms: PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 10 Oct 2025, 16:44 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
10,257,168
lifetime visits
32%
liked (957 👍 / 2,020 👎)
6,450
favourites (0.6 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut The Line
499 R$
Double Exp
399 R$
VIP
399 R$
Club
399 R$
x2 Cash
109 R$
x2XP 2
1 R$
VIP2
1 R$
Club2
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Millionaire · other494,756 · 0.00% win
Pool · other431,273 · 0.00% win
Shin Sonic · other428,102 · 0.00% win
Toilet · other384,332 · 0.00% win
Party! · other350,745 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3213 August 2026 — 32 % liked2 September 2026 — 32 % liked22 October 2026 — 32 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:1932no change
2 Sept 2026, 20:0832no change
13 Aug 2026, 20:0632first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.