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Transfur Outbreak : Burned Memories

Transfur Outbreak : Burned Memories

A Roblox experience owned by Transfur Outbreak: Burned Memories.

HorrorENhorrorsurvivalcombat

Description (written by the developer; not a statement by this register)

[NOT EVERYTHING IS FINISHED. EXPECT BUGS.] A Transfur Outbreak game with the aim to have the past mixed and twisted while also being as accurate as possible. Do not expect others to be friendly/team with you. This game is combat focused. You're stranded in a world where creatures wreak havoc, you do not know where you are, your objective is to escape and find a way to remain human, to do so you will have to face latex monsters, who seek to infect you and become one of them. "Just do what comes natural" Keyboard Controls: [Q] Block [C] Dodge/Roll [V] Slide [LShift] Run/Sprint [Space] Jump/Escape Grab [LControl] Shiftlock

Last updated by the developer 29 Jul 2026, 00:25 UTC.

0
playing (measured 12 Aug 2026, 11:00 UTC)
6,858
lifetime visits
77%
liked (37 👍 / 11 👎)
64
favourites (9.3 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Darkness · other17 · 0.00% win
あなたは堕落しています. · other17 · 0.00% win
Void's Last Dance. · progression0 · 0.00% win
100 Killstreak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.