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Transfur Outbreak : Burned Memories

Transfur Outbreak : Burned Memories

A Roblox experience owned by Transfur Outbreak: Burned Memories.

HorrorENhorrorsurvivalcombat

Description (written by the developer; not a statement by this register)

[NOT EVERYTHING IS FINISHED. EXPECT BUGS.] A Transfur Outbreak game with the aim to have the past mixed and twisted while also being as accurate as possible. Do not expect others to be friendly/team with you. This game is combat focused. You're stranded in a world where creatures wreak havoc, you do not know where you are, your objective is to escape and find a way to remain human, to do so you will have to face latex monsters, who seek to infect you and become one of them. "Just do what comes natural" Keyboard Controls: [Q] Block [C] Dodge/Roll [V] Slide [LShift] Run/Sprint [Space] Jump/Escape Grab [LControl] Shiftlock

Last updated by the developer 29 Jul 2026, 00:25 UTC.

0
playing (measured 12 Aug 2026, 11:00 UTC)
6,858
lifetime visits
74%
liked (39 👍 / 14 👎)
75
favourites (10.9 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Darkness · other18 · 0.00% win
あなたは堕落しています. · other17 · 0.00% win
Vitality · other7 · 0.00% win
Kingslayer · progression5 · 3.6% win
Void's Last Dance. · progression0 · 0.00% win
100 Killstreak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747775.517 August 2026 — 77 % liked6 September 2026 — 76 % liked6 October 2026 — 75 % liked16 October 2026 — 74 % liked17 August 202616 October 2026
4 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 18:4774-1
6 Oct 2026, 18:4575-1
6 Sept 2026, 16:4976-1
17 Aug 2026, 16:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.