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Freeze Tag Arena (ABILITIES!)❄️

Freeze Tag Arena (ABILITIES!)❄️

A Roblox experience owned by Recordless Studios.

MinigamesENfreeze tagarena battleability upgrades

Description (written by the developer; not a statement by this register)

❄️ FREEZE TAG: ARENA ❄️ USE CODE: "WELCOME" Run. Hide. Survive. Or become the Freezer and hunt them all down! ━━━━━━━━━━━━━━━━━━━━━━━━━ 🏃 HOW TO PLAY - Runners: Survive until time runs out! - Freezers: Tag and freeze everyone to win! - Frozen? Teammates can thaw you! 🗺️ 6 UNIQUE MAPS Vote for your favorite each round! ⚡ UPGRADES Collect Globes to unlock perks and abilities! - Equip up to 2 perks for passive boosts - Activate abilities to escape or chase 🎁 FEATURES - Daily login rewards - Level up with XP - Complete quests for big rewards - VIP & Gamepasses available 🎰 WHO'S THE FREEZER? Watch the spinner decide your fate! ━━━━━━━━━━━━━━━━━━━━━━━━━ 👍 Like & ⭐ Favorite! More content coming soon! ❄️

Last updated by the developer 16 May 2026, 01:27 UTC.

1
playing (measured 11 Aug 2026, 19:19 UTC)
117,092
lifetime visits
62%
liked (52 👍 / 32 👎)
244
favourites (2.1 per 1k visits)
21 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
300 R$
Winter Pack!
299 R$
Double EXP
200 R$
Double Globes!
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Freeze Tag87,590 · 100.0% win
You won your first game! · welcome32,497 · 100.0% win
Froze 10 Players · other8,371 · 17.4% win
Thawed 10 Players · social5,975 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.515 August 2026 — 61 % liked14 September 2026 — 62 % liked15 August 202614 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 11:1762+1
15 Aug 2026, 09:3661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.