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Kill Neko Girls

Kill Neko Girls

A Roblox experience owned by 1K STUDlOS.

Fighting & PvPENanimePVPcombat

Kill Neko Girls is a fighting-pvp experience created on 2024-09-22. It has accumulated 2,182,345 lifetime visits and 3,902 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description indicates a PVP fighting game involving neko girls, with updates including bug fixes.

Description (written by the developer; not a statement by this register)

Do you have what it takes to survive and kill the neko girls!? 😱 USE CODE "THXFOR2M" FOR 250 CASH 💰 In this game, you must eliminate the neko/ anime girls in a relaxing and fun PVP fighting game! 😎 This game is purely made for entertainment. Do not harm, harass, or assault anyone in real life. We do not condone real world violence in any form. Update! - Bug fixes

Last updated by the developer 22 Jun 2026, 20:55 UTC.

0
playing (measured 13 Aug 2026, 05:45 UTC)
2,182,345
lifetime visits
73%
liked (1,692 👍 / 624 👎)
3,899
favourites (1.8 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
429 R$
Speed Coil
46 R$
Cat Pet
43 R$
Gravity Coil
42 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,526,068 · 100.0% win
Mr. Claus · other875 · 0.00% win
Meet a Developer · other461 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4773no change
14 Aug 2026, 08:4673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.