Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎄] Lab Line 🧪

[🎄] Lab Line 🧪

A Roblox experience owned by Untitled Experiment Game.

SimulatorENsimulatorexperimentline-cutting

[🎄] Lab Line 🧪 is a simulator experience created on 2024-09-22. The game has accumulated 3,779,268 lifetime visits and 3,975 favorites. Currently, zero users are playing. The title holds a 54% like percentage. It is available across PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🧪 Wait your turn in line to become a test subject in a crazy experiment! You have been selected as a test subject for a crazy scientist. Take part in experiments to gain crazy effects, and earn money to cut in line! Try to become the first in line or cause chaos with crazy events. The choice is yours to decide. 👍 Like and ⭐ favorite the game to support future updates! Available on all platforms: PC 🖥️, mobile 📱, tablet 📟, and console 🎮. Inspired by Bathroom Line Simulator & Death Row

Last updated by the developer 30 Jul 2026, 05:38 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
3,779,268
lifetime visits
54%
liked (2,362 👍 / 2,035 👎)
3,972
favourites (1.1 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Enter
199 R$
2x Cash
99 R$
Auto Cut
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Lab Line 🧪 · welcome2,799,870 · 0.00% win
Enter An Experiment! · welcome922,738 · 100.0% win
Lava Pit · other336,501 · 100.0% win
Mutant · other319,282 · 0.00% win
Invisibility · other227,128 · 100.0% win
Tiny · other205,561 · 0.00% win
Giant · other156,762 · 100.0% win
Squid Game · other103,096 · 0.00% win
Freeze · other58,281 · 100.0% win
Blackhole · other13,688 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked3 September 2026 — 54 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:5154no change
24 Aug 2026, 03:5154no change
14 Aug 2026, 03:4954first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.