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[🎉UPDATE1!] Noob Target Simulator🎯

[🎉UPDATE1!] Noob Target Simulator🎯

A Roblox experience owned by Clicker Gaem.

SimulatorENsimulatorshootingleaderboards

Description (written by the developer; not a statement by this register)

Welcome To Noob Target Simulator 🎯 🎉Use Code - "update1" to get a booster! To use a code, click on the 🌟 icon! 🖱Tap to shoot! 🔫Destroy Noobs To Get Coins And Gems 🗻Buy areas with Coins 🐱Buy Pets For Gem Drops To Become Stronger 👑Reach & Climb The Leaderboards To Become The Best! ⛱️Join The Group! https://www.roblox.com/groups/34545015 PREMIUM PLAYERS GET +10% SPEED Lagging? USE A PRIVATE SERVER! 👍Enjoying the game? Leave a thumbs up! 🔔Follow the game to be the notified when the updates release!

Last updated by the developer 27 Apr 2025, 14:42 UTC.

0
playing (measured 13 Aug 2026, 00:31 UTC)
241
lifetime visits
100%
liked (3 👍 / 0 👎)
16
favourites (66.4 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Rebirths
499 R$
x2 Gems
399 R$
+4 Pet Equip
349 R$
x2 Damage
349 R$
x2 Coins
249 R$
Multi Eggs
249 R$
+2 Pet Equip
149 R$
x2 Luck
149 R$
Auto Fire
149 R$
+100 Storage
99 R$
VIP
49 R$
Teleport
49 R$
+10 Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited the game! · welcome54 · 0.00% win
You met the creator!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.