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Generic Rooms Fangame

Generic Rooms Fangame

A Roblox experience owned by JokeAlladys.

HorrorENhorrorfangamerooms

Description (written by the developer; not a statement by this register)

This game is made with an attempt to replicate the feelings you had while playing Rooms fangames in 2023! Enjoy the game, I guess. //-------------------------\\ Game Name: Generic Rooms Fangame (GRFG). Made by JokeAlladin in 2024. First released at 2025/04/04. Last updated at 2025/11/02. Current Version: Alpha 1.2.3.2. Currently in development.

Last updated by the developer 28 Jun 2026, 12:51 UTC.

0
playing (measured 11 Aug 2026, 16:08 UTC)
3,161
lifetime visits
89%
liked (16 👍 / 2 👎)
23
favourites (7.3 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome593 · 0.00% win
Why does he look so weird? · progression294 · 0.00% win
Why is this thing so loud? · progression197 · 0.00% win
It's starting to become darker... · progression173 · 0.00% win
The Rooms remember your shape. · welcome156 · 0.00% win
I recognize it! · progression146 · 0.00% win
Halloween 2025. · social131 · 0.00% win
That was unexpected... · progression93 · 0.00% win
Deeper Descent · progression84 · 0.00% win
Why is he checking lockers? · progression79 · 0.00% win
That was chaotic... · progression31 · 0.00% win
Why are you rainbow? · progression15 · 0.00% win
Scribbled Silence · progression12 · 0.00% win
I heard a thud... · progression12 · 0.00% win
[UNOBTAINABLE] A-250 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.