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🎮make games to become rich and famous

🎮make games to become rich and famous

A Roblox experience owned by Overnight Games 2.

TycoonENfamily dramatycooncode redemption

🎮make games to become rich and famous is a tycoon experience created on 2024-09-22. It has 10,351,797 lifetime visits and 904,517 favorites. The game holds a 97% like percentage. Currently, 43 players are active. The description outlines a narrative about proving family wrong through game creation success.

Description (written by the developer; not a statement by this register)

one day while creating different games, your family decides to leave you because you're a failure. you must become rich and famous to prove your family wrong and win back their love and support. 👍 Next code at 75k likes (Thumbs up and favorite for more updates!) 🎁 Codes: "release", "20kLiked", "makegames" (each gives double cash boost)

Last updated by the developer 20 May 2026, 07:23 UTC.

43
playing (measured 10 Aug 2026, 14:08 UTC)
10,351,797
lifetime visits
97%
liked (65,096 👍 / 2,341 👎)
907,357
favourites (87.7 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0837first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hire builderman
1,349 R$
hire ULTRA developer
899 R$
Auto create games
899 R$
2x fans
679 R$
instant create games
649 R$
godly managers
529 R$
hire the ultimate developer
349 R$
VIP
249 R$
customize ur house
79 R$
RUN
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Make parents proud · other3,905 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0597no change
13 Aug 2026, 20:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.