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Mine A Cave

Mine A Cave

A Roblox experience owned by Danscrew.

SimulatorENminingresource managementprogression

Description (written by the developer; not a statement by this register)

Get your pickaxe and head into the mine! Mine blocks, collect ores, and sell them to get money in Mine A Cave! Upgrade your tools to get stronger and backpacks to carry more ores at once. Collect valuable and rare ores that you can flex in front of other players. There are currently: - 21 Ore types you can collect💎 - 25 Tools you can mine with! ⛏️ - 84 Different ore variants 🎲 - 6 Biomes 🗺️ ⭐ Invite Your Friends For More Fun!👥 Enjoy! ⚠️ [Beta Release] Game is still in under development, some bugs may occassionally occur. If you find any bugs or have suggestions, let us know in feedback! Made By Danscrew.

Last updated by the developer 2 Apr 2026, 08:12 UTC.

0
playing (measured 11 Aug 2026, 15:50 UTC)
41,813
lifetime visits
92%
liked (361 👍 / 31 👎)
176
favourites (4.2 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ore Vacuum
349 R$
Donator
249 R$
Value Teller
199 R$
Premium Backpack
199 R$
Golden Pickaxe
129 R$
Fast Travel - (Teleport)
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G · other22,121 · 100.0% win
N · other22,070 · 100.0% win
I · other22,049 · 100.0% win
N · other22,040 · 100.0% win
I · other22,026 · 100.0% win
M · other22,023 · 100.0% win
Dirty Caves · progression9,370 · 50.0% win
Stone Caverns · progression2,421 · 0.00% win
Hardened Tunnels · other1,361 · 0.00% win
Indigo Quarry · other485 · 0.00% win
Molten Depths · progression231 · 0.00% win
Astral Rift · other91 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.515 August 2026 — 95 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:0692-3
15 Aug 2026, 20:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.