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Good or Evil

Good or Evil

A Roblox experience owned by Crazay Dream.

Social & hangoutENmoral choicesocial deductionheaven vs hell

Good or Evil is a social-hangout experience created on September 22, 2024. The game has accumulated 3,552,928 lifetime visits and 2,397 favorites. It maintains an 80% like percentage. Currently, zero players are active. The description indicates roles for Pickers and Candidates to determine placement on the Good or Evil Side.

Description (written by the developer; not a statement by this register)

Where will you be sent to the Good Side 👼🏻 or the Evil Side 😈 ? Step into the game as either the Picker or one of the Candidates! How to Play 💡 : As the Picker it's your call to send the Candidate to either the "Good Side" or the "Evil Side"? As the candidate it's your chance to show where you belong. ⭐️ Like and favorite the game for more Updates 👍 Tags: Heaven, Hell, Like, Pass, Fun. Friends, Happy, Shine, Player, Candidate, Like game, Pass, Devil, Angel, Evil Good

Last updated by the developer 12 Aug 2025, 23:07 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
3,552,928
lifetime visits
80%
liked (2,904 👍 / 721 👎)
2,397
favourites (0.7 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Chance [OP]
149 R$
V.I.P
109 R$
Double Cash
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 🏆 · welcome2,142,042 · 0.00% win
Heaven Side 👼🏻 · other1,621,968 · 0.00% win
Hell Side 😈 · other1,569,911 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.