Medos para entender: Mirante Ironbark (Demo)
A Roblox experience owned by Developer Engine.
HorrorPThorrormysterynarrative
Description (written by the developer; not a statement by this register)
Jack Nelson, um vigia de incêndios de 24 anos, foi transferido para um novo posto avançado. Ao se instalar em sua nova casa, ele não conseguia se livrar da sensação de que algo estava errado, mal sabia ele o que estava acontecendo no Parque Estadual Ironbark. Ele sobreviveu porque fez as escolhas certas. Jack Nelson tenta descobrir o que está acontecendo naquela floresta e desvendar o mistério das crianças desaparecidas. Ele então sobe na torre de vigia e, algum tempo depois, começa a notar coisas estranhas que ninguém seria capaz de perceber. O que há de estranho naquela floresta? Créditos: @Developer Engine (Criador/Artista/Programador) (Roblox) @PedroLucasNunes920 (Editor/Game tester/Artista) (Roblox) @Joaozinhopamonha1234 (Editor/Game tester) (Roblox) @DAVINOOBRR (Editor/Game tester/Artista) (Roblox) @yPauloVitor (Game tester) (Roblox)
Last updated by the developer 23 Jul 2026, 15:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 09:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.