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2 Player Halloween Tycoon 🎃

2 Player Halloween Tycoon 🎃

A Roblox experience owned by 2 Player Tycoons!.

TycoonENHalloweenTycoon2 Player

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Halloween Tycoon! 🎃Choose from Headless Horseman, Witch, Zombie, or Ghost to build your spooky Tycoon! Start your Haunted Candy Corn Empire and become the ultimate Halloween master! 🕸️ Build your creepy tycoon from the ground up and fill it with tons of candy corn! Ready to begin your ghostly ventures? 🍬 Leaving a Like & Favorite is appreciated! 👍 FREE 5K starting Cash for joining The 2 Player Tycoons! Group AND Following FloppyDiskHolder on Roblox💵 https://www.roblox.com/communities/34476448/2-Player-Tycoons#!/about Please report any bugs/suggestions on the Group Wall! 🐛

Last updated by the developer 1 Feb 2025, 02:52 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
89,358
lifetime visits
83%
liked (117 👍 / 24 👎)
12,207
favourites (136.6 per 1k visits)
22 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,499 R$
Triple Candy Corn
449 R$
Double Candy Corn
249 R$
Magic Carpet
199 R$
VIP Upgraders
149 R$
VIP Droppers
149 R$
Auto Collect
149 R$
Blades Pack
129 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome62,122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.515 August 2026 — 84 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1983-1
15 Aug 2026, 12:0584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.