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[CHRISTMAS❄️] Matching Outfit Ideas

[CHRISTMAS❄️] Matching Outfit Ideas

A Roblox experience owned by Outfits Collection.

RoleplayENavatar customizationfashion simulatoroutfit catalog

Description (written by the developer; not a statement by this register)

❄️ Matching Outfit Ideas | 300+ Matching Sets to Choose From! 🎄 ⭐ NEW - Enjoy a lag-free experience with your own FREE private server! 🌟 🛍️ Shop trendy, stylish Halloween looks for every occasion! All your purchases stay with you in your inventory! 🛒 🔗 Like & favorite the game if you enjoy the outfits, and stay updated with the latest collections! 👍✨ ❗ Notice: Most outfits are community-created. If you see your design and would like it removed, feel free to reach out to us! 💬 🔧 - Built by @ecsny 💻 - Scripted by Outfits Collection 🏷️ Tags: Outfit Game , Trendy Outfits , Avatar Outfits , Avatar , Matching Fits , Matching Avatar Outfits , Home store, Outfit , Outfit Loader , Matching , Try On , Outfit Ideas , Matching Outfit Ideas , Trendy, Autumn , Y2K , Streetwear , Matching Avatar Outfit Ideas , Halloween , Matching , Cute , Mall , Cosplay , Dahood , Styles , Baddie , Rogangster, Emo , Preppy , Cybercore , Anime , Horror, Chibi , Fall , Halloween Fits

Last updated by the developer 31 Dec 2024, 20:40 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
403,137
lifetime visits
83%
liked (614 👍 / 130 👎)
82,071
favourites (203.6 per 1k visits)
23 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[CHRISTMAS❄️] Matching Outfit Ideas · other67,209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked14 October 2026 — 83 % liked14 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 02:3783no change
14 Aug 2026, 22:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.