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ESCAPE ROOM

ESCAPE ROOM

A Roblox experience owned by EscapeLovers.

PuzzleENPuzzleMysteryHorror

ESCAPE ROOM is a Roblox experience in the puzzle genre, created on 2024-09-23. The game has accumulated 14,498,059 lifetime visits and 154,477 favorites. Currently, 111 users are playing. The experience holds an 80% like percentage. It features tags including mystery, adventure, and co-op gameplay elements.

Description (written by the developer; not a statement by this register)

Trapped in a mysterious, ever-changing environment, you and your team must race against time to solve intricate puzzles, crack cryptic riddles, and uncover hidden clues. Every corner holds a secret, every sound whispers a clue — but not everything is what it seems. Will you outsmart the room before the clock runs out, or will you become part of its twisted story forever? Join our official community server! Tags: Escape Room, Puzzle Game, Mystery, Riddle, Adventure, Brain Game, Timed Game, Collaboration, Horror, Logic Puzzle, Strategy, Thriller, Co-op, Detective, Survival, Mind Game, Brain Teaser, Single Player, Multiplayer, Hidden Clues, Exploration, Breakout, Escape Challenge, Trap Room, Cryptic Game, Clue Hunt, Thinking Game, Puzzle Quest, Room Escape, Interactive, Immersive, Mental Workout, Challenge, Creative Puzzle, Brain Buster, Problem Solving, Code Cracking, Escape Game, Team Game, Collaborative, Puzzle Adventure, Mind Challenge, Logic Game

Last updated by the developer 21 Aug 2026, 17:21 UTC.

80
playing (measured 22 Aug 2026, 06:50 UTC)
14,565,087
lifetime visits
80%
liked (11,852 👍 / 2,975 👎)
161,348
favourites (11.1 per 1k visits)
23 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

80177128.510 August 2026 — 177 players21 August 2026 — 158 players21 August 2026 — 166 players21 August 2026 — 132 players21 August 2026 — 108 players22 August 2026 — 120 players22 August 2026 — 139 players22 August 2026 — 152 players22 August 2026 — 118 players22 August 2026 — 123 players22 August 2026 — 124 players22 August 2026 — 80 players10 August 202622 August 2026
12 measurements spanning 12 days, net -97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5080-44
22 Aug 2026, 05:50124+1
22 Aug 2026, 04:50123+5
22 Aug 2026, 03:50118-34
22 Aug 2026, 02:50152+13
22 Aug 2026, 01:50139+19
22 Aug 2026, 00:50120+12
21 Aug 2026, 23:50108-24
21 Aug 2026, 22:50132-34
21 Aug 2026, 21:50166+8
21 Aug 2026, 20:54158-19
10 Aug 2026, 18:04177first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Did We Crash? · other565,891 · 14.8% win
Freeeeeeeeedom! · other399,860 · 6.7% win
I Ain’t Staying Here · other378,916 · 11.1% win
That’s My Motorcycle! · other352,091 · 9.3% win
Almost Dead · other245,686 · 7.1% win
Just In Time… · other198,514 · 4.5% win
Into The Basement · progression171,299 · 4.9% win
Flush Your Problems Away… · other166,199 · 4.4% win
Setting the Dance Floor on Fire! · other157,934 · 2.6% win
Harder Than What I Expected! · other153,780 · 0.00% win
Scream! Scream! · other118,670 · 0.00% win
Intoxicated · other109,581 · 2.8% win
Rich And Smart · other90,821 · 1.9% win
Braaainsss! · other88,679 · 2.8% win
Just Another Cabin · other88,554 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked13 August 20261 November 2026
20 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:4580no change
22 Oct 2026, 18:3880no change
12 Oct 2026, 18:3580no change
2 Oct 2026, 18:3380no change
22 Sept 2026, 18:3180no change
12 Sept 2026, 18:2180no change
2 Sept 2026, 18:1780no change
23 Aug 2026, 18:0280no change
22 Aug 2026, 06:5080no change
22 Aug 2026, 05:5080no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 18:0280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

escape-room.fandom.com0 active editors · 514 edits
36 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.