Southside Social [π]
A Roblox experience owned by SOUTHSIDE SOCIAL.
Social & hangoutENhangoutsocialvibe
Description (written by the developer; not a statement by this register)
π Welcome to Southside Social! π ποΈ [ USE CODE "BETA" FOR 100 IN-GAME MINUTES ] ποΈ π¬ Voice Chat Enabled! Meet new friends and enhance your social experience in a fun and safe space! Join us to hang out, chat, and make unforgettable memories. Why Southside Social? Explore a vibrant community Engage in exciting hangout activities Build connections with players just like you! β οΈ Disclaimer: We are not responsible for any actions taken by players in this experience. For any reports or incidents, please join our communication server and create a ticket. π₯ Shoutout to Our Amazing Development Team! SOLOVINCI, FrederickOswald2, DavidHershey2 and Xnawv! Join us today and make your mark in Southside Social! Tags: Hangout, Vibe, Hugs, Simulator, Tycoon, Shower, Snow, Bathroom, Public, Friends, Flamingo, Rp, roleplay, , baby, School, High School, Night, Tower Of Hell, prison, Welcome To Bloxburg, Catalog, Avatar, Editor, Southside Social, Korblox, Headless, hats, items, ragdoll
Last updated by the developer 23 Feb 2026, 22:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 20:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.