Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BRIDGE OF HELL

BRIDGE OF HELL

A Roblox experience owned by Noonaaigo Group.

ObbyENobstacledifficultypuzzle

BRIDGE OF HELL is an obby experience created on 2024-09-24. It has accumulated 9,074,620 lifetime visits and 3,564 favorites. The current player count is 0, with a like percentage of 48.

Description (written by the developer; not a statement by this register)

BRIDGE OF HELL

Last updated by the developer 18 Feb 2026, 16:35 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
9,074,620
lifetime visits
48%
liked (626 👍 / 685 👎)
3,567
favourites (0.4 per 1k visits)
24 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN 1 MONTH JOIN COMMUNITY NOONAAIGO GROUP FIRST
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO BRIDGE OF HELL ! · welcome4,990,788 · 100.0% win
YOU WIN · progression259,605 · 24.7% win
YOU MET THE OWNER · social1,040 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4813 August 2026 — 48 % liked23 August 2026 — 48 % liked2 September 2026 — 48 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0248no change
23 Aug 2026, 21:0148no change
13 Aug 2026, 21:0048first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.