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CS:RNG πŸ€

CS:RNG πŸ€

A Roblox experience owned by Genesis' Entertainment.

SimulatorENRNGCS:GOGacha

CS:RNG πŸ€ is a simulator experience created on 2024-09-24. It has accumulated 2,135,211 lifetime visits and 11,767 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description mentions luck boosts, codes, and a trade-up system for knives.

Description (written by the developer; not a statement by this register)

JOIN OUR GROUP FOR 1.2X LUCK BOOST: https://www.roblox.com/groups/34991896/Genesis-Entertainment LIKE THE GAME FOR BONUS LUCK! πŸ‘ X2 LUCK ON WEEKENDS CODES: WELCOME (Join our communication server for more codes! ✨) Challenge your luck by trying to roll the rarest knives in CS:RNG! πŸ€ Try the familiar trade-up system and take a chance at upgrading your knives into a higher rank πŸ”₯ Equip charms and use stickers to increase your stats πŸ’₯

Last updated by the developer 1 Mar 2026, 13:38 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
2,135,211
lifetime visits
82%
liked (9,011 πŸ‘ / 1,943 πŸ‘Ž)
11,757
favourites (5.5 per 1k visits)
24 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
499 R$
Ultra Luck Boost
399 R$
Instant Spin
399 R$
Luck Boost
199 R$
Fast Spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Β· welcome499,095 Β· 0.00% win
UGC Β· other11 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 β€” 82 % liked24 August 2026 β€” 82 % liked3 September 2026 β€” 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4882no change
24 Aug 2026, 09:0082no change
14 Aug 2026, 08:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.