CS:RNG π
A Roblox experience owned by Genesis' Entertainment.
SimulatorENRNGCS:GOGacha
CS:RNG π is a simulator experience created on 2024-09-24. It has accumulated 2,135,211 lifetime visits and 11,767 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description mentions luck boosts, codes, and a trade-up system for knives.
Description (written by the developer; not a statement by this register)
JOIN OUR GROUP FOR 1.2X LUCK BOOST: https://www.roblox.com/groups/34991896/Genesis-Entertainment LIKE THE GAME FOR BONUS LUCK! π X2 LUCK ON WEEKENDS CODES: WELCOME (Join our communication server for more codes! β¨) Challenge your luck by trying to roll the rarest knives in CS:RNG! π Try the familiar trade-up system and take a chance at upgrading your knives into a higher rank π₯ Equip charms and use stickers to increase your stats π₯
Last updated by the developer 1 Mar 2026, 13:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:48 | 82 | no change |
| 24 Aug 2026, 09:00 | 82 | no change |
| 14 Aug 2026, 08:52 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.