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{CASTLE} DROOMS 👁️

{CASTLE} DROOMS 👁️

A Roblox experience owned by Figures Basement.

HorrorENhorrordoorsescape

{CASTLE} DROOMS 👁️ is a horror experience created on 2024-09-24. It has accumulated 2,389,603 lifetime visits and holds 2,756 favorites. Currently, 39 users are playing. The game maintains a 67% like percentage. The genre is classified as horror. The description mentions specific gameplay mechanics involving doors and rooms, along with recommendations for audio and visual settings.

Description (written by the developer; not a statement by this register)

FLOOR 3: THE CASTLE IS OUT. Enter the castle by creating an elevator by clicking the host game button. A horror game involving doors and rooms. Use code: "MANDRAKESUCKS" for 1000 revives and 1000000 knobs We recommend entering without a guide; use each death as a lesson. ⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended ❤️ Join the Figures Basement group for a free Revive! ⭐ Like and Favorite The Game For Updates! 🎵 Music is non-copyright, on Spotify 'LSPLASH' 🛠️ Many things are subject to change, and some things may break. THANK YOU FOR 2M VISITS!!!!!!

Last updated by the developer 10 Aug 2026, 23:00 UTC.

39
playing (measured 11 Aug 2026, 03:33 UTC)
2,389,603
lifetime visits
66%
liked (1,131 👍 / 584 👎)
2,984
favourites (1.2 per 1k visits)
24 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:3312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dev pass be a dev
100,000,000 R$
Donate Pls
50 R$
ADMIN PANEL
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome618,620 · 0.00% win
Buddy System · social54,327 · 0.00% win
Special QA Tester · other0 · 0.00% win
Welcome Back · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0366-1
14 Aug 2026, 08:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.