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Punch Stuff Simulator

Punch Stuff Simulator

A Roblox experience owned by PunchStuff.exe.

SimulatorENsimulatorpet collectioncombat

Description (written by the developer; not a statement by this register)

😱 Use code RELEASE Welcome to Punch Stuff Simulator. 👊 Punch to Gain Power! 💥 Destroy targets to collect Wins! 🏆 Use Wins to hatch cool Pets! 🔓 Unlock all the Zones and secrets! ⚔️ Defeat King Puncher! 💎 Premium players get More spins, More damage, & More Luck!! Lagging? Make a FREE Private server!

Last updated by the developer 26 Aug 2025, 23:44 UTC.

0
playing (measured 11 Aug 2026, 01:32 UTC)
44,296
lifetime visits
97%
liked (250 👍 / 8 👎)
1,197
favourites (27.0 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Lord Gloves
729 R$
x2 Wins
529 R$
x2 Gems
419 R$
x2 Power
349 R$
Ultra Luck
349 R$
Divine Punch
329 R$
+3 Pet Equip
259 R$
+100 Pet Slots
149 R$
+2 Pet Equip
143 R$
x3 Hatch
139 R$
Hell Kick
99 R$
Basic Luck
99 R$
+25 Pet Slots
89 R$
Teleport
79 R$
Auto Hatch
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome30,305 · 0.00% win
Zone 2 · progression7,009 · 0.00% win
Zone 3 · progression5,545 · 0.00% win
Zone 4 · progression5,117 · 0.00% win
Zone 5 · progression2,424 · 0.00% win
Zone 6 · progression897 · 0.00% win
Zone 7 · progression461 · 0.00% win
Zone 8 · progression280 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.