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Tame a Bull Simulator 🐂

Tame a Bull Simulator 🐂

A Roblox experience owned by Rodeo Inc.

SimulatorENrodeosimulatorleaderboard

Description (written by the developer; not a statement by this register)

Do you have what it takes to stay on the bull and become the ultimate rodeo champion? 🎯 Train your balance! 🐂 Ride bulls and stay on as long as you can! 🏆 Compete to set new records and climb the leaderboard! ✨ Unlock custom gear to boost your skills! 🎉 Collect pets and hats to help you master the rodeo! 🔥 WEEKLY UPDATES with new challenges and bulls to ride! 🔥 💪 Premium players enjoy an extra stamina boost! 🤠 Join the group for a FREE OP pet to jumpstart your rodeo journey! https://www.roblox.com/communities/34984376/Rodeo-Inc#!/about

Last updated by the developer 12 May 2026, 14:41 UTC.

0
playing (measured 11 Aug 2026, 01:47 UTC)
388,858
lifetime visits
81%
liked (484 👍 / 112 👎)
15,827
favourites (40.7 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
VIP
560 R$
Super lucky
549 R$
Octuple Hatch
449 R$
GoldClick
449 R$
Op Auto Click
339 R$
x2 Rodeo
259 R$
+4 Pet Equip
229 R$
+50 Storage
199 R$
Lucky
199 R$
Teleporter
135 R$
+25 Storage
89 R$
Triple Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arena · other11,322 · 0.00% win
Western · other3,333 · 0.00% win
Beach Badge · other1,038 · 0.00% win
Space · other313 · 0.00% win
Medieval · other120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 September 2026 — 81 % liked14 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 02:5181no change
14 Aug 2026, 23:0581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.