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[Second World] Counseling Center!

[Second World] Counseling Center!

A Roblox experience owned by 相談グループ荒らし禁止.

OtherENsecond worldcounselingreplay mechanic

Description (written by the developer; not a statement by this register)

Open the 2nd world in 100 replay.

Last updated by the developer 15 Jun 2025, 09:27 UTC.

0
playing (measured 12 Aug 2026, 04:45 UTC)
679
lifetime visits
56%
liked (5 👍 / 4 👎)
67
favourites (98.7 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

応援パス
100,000,000 R$
寄付(500)
500 R$
寄付(450)
450 R$
寄付(400)
400 R$
寄付(350)
350 R$
寄付(300)
300 R$
寄付(250)
250 R$
寄付(200)
200 R$
寄付(150)
150 R$
寄付(100)
100 R$
寄付(90)
90 R$
寄付(80)
80 R$
寄付(70)
70 R$
65
65 R$
寄付(2)
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Counselling Center · welcome73 · 0.00% win
PvP gone! · other32 · 0.00% win
Strongest · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

566359.520 August 2026 — 63 % liked19 September 2026 — 56 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 19:3656-7
20 Aug 2026, 13:5163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.