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🎃 Midnight Halloween [HORROR]

🎃 Midnight Halloween [HORROR]

A Roblox experience owned by Mousetrap Midnight.

HorrorENhorrorco-opstory-driven

Midnight Halloween [HORROR] is a horror experience created on 2024-09-25. It has accumulated 2,258,894 lifetime visits and 148,300 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description mentions handing out candy and avoiding a stalker, with three possible endings and in-game perks available.

Description (written by the developer; not a statement by this register)

[NEW!] Welcome to Midnight Halloween! You and up to 3 friends are tasked with handing out candy on Halloween night, when you hear news of a stalker on the loose! 🎁 Join the Mousetrap Midnight group for free in-game Rewards! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all THREE endings? Play again to win all three badges!✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Credit: Theme - Gorrila Games & Vex tags: Midnight, Horror, Scary, Story, Midnight Burger, Midnight Diner, Midnight Teacher, Amanda the Adventurer, Ben, Midnight Terror, Midnight Station, Roleplay, Adventure, Horror, FNAF, Coop, Midnight Cleaners, Midnight Scary Game, Midnight Movies, Midnight Cleaners, Midnight Zoo, Midnight Halloween 자정 할로윈 공포 medianoche halloween 真夜中のハロウィーン เที่ยงคืนวันฮาโลวีน 万圣节午夜 恐怖

Last updated by the developer 12 May 2026, 11:54 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
2,258,894
lifetime visits
89%
liked (4,390 👍 / 521 👎)
148,268
favourites (65.6 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

*OP* Rocket Launcher
449 R$
[BEST WEAPON] Assault Rifle
449 R$
[50% OFF] Shotgun
299 R$
*OP* Infinite Revives
199 R$
[INFINITE] Jumpscare Everyone
199 R$
[CHEAP] Pistol
199 R$
[TROLL] Banana Peel
49 R$
[SPEED] Run Faster
24 R$
BRIGHT Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression270,726 · 0.00% win
Captured Ending · progression19,208 · 0.00% win
HERO Ending! · progression1,271 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2089no change
24 Aug 2026, 08:2389no change
14 Aug 2026, 08:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.