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Townsley Transit - Freedrive [v0.5.1]

Townsley Transit - Freedrive [v0.5.1]

A Roblox experience owned by Transit of Rougeland.

SimulatorENbus simulationdrivingearly access

Description (written by the developer; not a statement by this register)

Welcome to Townsley Transit! (GAME IS IN EARLY STAGES OF DEVELOPMENT, EXPECT BUGS) *PLEASE BE AWARE THAT YOU CANNOT DRIVE BUSES ON MOBILE* *RIGHT TURNS ON RED LIGHTS ARE ALLOWED, THIS IS BASED OFF CANADA* *ONLY ROUTES 1, 6, 6A, 11, 14, 17, 18, 19, 20 & TTRANSWAY A ARE IN THE GAME AS OF RIGHT NOW* CONTROLS: Z-Engine, H-Horn, L - Headlights, High-Beams - F, Q&E - Blinkers, K- Kneel, M - Front Door, N - Force Rear, B - Unlock Rear Doors, A&D - Steering, W - Drive, S - Brakes, R - Ramp (not all buses have a ramp) P/Y - Parking Brake In-Game Rules: Please refrain from spawning more than one bus at a time. Please drive carefully and responsibly. Do not bypass chat filters. Be respectful Use the correct code for your route Don’t steal buses from other people. No spamming in chat Please make sure to follow Roblox’s TOS while playing Credit to NextWave, JRBM & Danjo Bus Industries for the buses.

Last updated by the developer 24 May 2026, 14:38 UTC.

0
playing (measured 12 Aug 2026, 03:06 UTC)
8,692
lifetime visits
80%
liked (47 👍 / 12 👎)
200
favourites (23.0 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Electric Buses
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

79818017 August 2026 — 81 % liked16 September 2026 — 80 % liked16 October 2026 — 80 % liked26 October 2026 — 80 % liked5 November 2026 — 79 % liked15 November 2026 — 80 % liked17 August 202615 November 2026
6 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 13:4880+1
5 Nov 2026, 13:3879-1
26 Oct 2026, 13:3780no change
16 Oct 2026, 13:3680no change
16 Sept 2026, 12:4980-1
17 Aug 2026, 12:4681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.