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Line To KSI Event

Line To KSI Event

A Roblox experience owned by C Gaming Studio.

SimulatorENqueue simulationtrolling mechanicsKSI IP

Line To KSI Event is a simulator experience created on September 26, 2024. The game has accumulated 1,072,529 lifetime visits and 42,753 favorites. Currently, zero users are playing. The title holds a 64% like percentage. Players queue, skip ahead, or shuffle others to advance.

Description (written by the developer; not a statement by this register)

⏳ Wait in line to enter Lunchly Event 🏃 Skip the person in front of you to advance quicker 😈 Troll other players by shuffling the line 🏖️ Enjoy the amazing scenery once you enter the event 👑 From the Screen 📺 to the Ring 💍 to the Pen 🖊️ to the King 👑 ❗MAKE SURE TO JOIN THE GROUP , FAVORITE AND LIKE THE GAME FIRST❗

Last updated by the developer 18 Apr 2025, 12:57 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
1,072,529
lifetime visits
64%
liked (1,490 👍 / 834 👎)
42,748
favourites (39.9 per 1k visits)
26 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 Robux
10,000 R$
5000 Robux
5,000 R$
1000 Robux
1,000 R$
100 Robux
100 R$
Auto Cut Line
99 R$
x2 EXP
99 R$
10 Robux
10 R$
5 Robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome816,658 · 0.00% win
You Cut Someone Line · other455,678 · 0.00% win
You Reach First In Line · other170,246 · 0.00% win
Welcome To The Concert · welcome123,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0264no change
14 Aug 2026, 15:0164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.