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[UP0.82 NOW] Squid: Rivals

[UP0.82 NOW] Squid: Rivals

A Roblox experience owned by C Gaming Studio.

RoleplayENsquid gamebattle royaleminigames

Description (written by the developer; not a statement by this register)

15 NEW CODES! ( UPDATE 0.82 ) [ Join the group and Like the game to use ] [ Game still being developing, you can occur bug while experience ] Game Controls : E - Push F - Block X - Emote Ctrl - ShiftLock Q - Dash ( if you have the dash ability ) To the future, where the deadly game has now become a sport. Can you win it all and escape back to your timeline, or fail like those warriors before you? Current Game : Red Light Green Light Current Character : Zack Lee, Thanos, Vasco, Line Man Developers : chancon Artist : chancon

Last updated by the developer 31 Dec 2025, 09:41 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
455,795
lifetime visits
92%
liked (4,482 👍 / 368 👎)
2,108
favourites (4.6 per 1k visits)
26 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
4,900 R$
Skip Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Squid Rivals. · welcome263,310 · 0.00% win
You beat Red Light Green Light! · progression47,896 · 0.00% win
You Found the Hidden Vending Machine! · secret5,087 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked4 October 2026 — 92 % liked24 October 2026 — 92 % liked14 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:4592no change
4 Oct 2026, 01:3692no change
3 Sept 2026, 23:5192no change
14 Aug 2026, 21:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.