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Serbo-Bulgarian War [1885]

Serbo-Bulgarian War [1885]

A Roblox experience owned by Motika Development.

SimulatorENhistorical simulationBalkan history19th century warfare

Description (written by the developer; not a statement by this register)

The Serbo-Bulgarian War or the Serbian–Bulgarian War was a war between the Kingdom of Serbia and Principality of Bulgaria that erupted on 14 November [O.S. 2 November] 1885 and lasted until 28 November [O.S. 16 November] 1885. Despite Bulgaria being a vassal state of the Ottoman Empire, the Ottomans did not intervene in the war. Serbia initiated the war but was decisively defeated. Austria-Hungary demanded for Bulgaria to stop its invasion, and a truce resulted. The final peace was signed on 3 March [O.S. 19 February] 1886 in Bucharest. The old boundaries were not changed. As a result of the war, European powers acknowledged the act of Unification of Bulgaria which happened on 18 September [O.S. 6 September] 1885. Credits: BalkanPrussia, omega_motika, 4a499a4

Last updated by the developer 6 Jan 2026, 10:35 UTC.

0
playing (measured 22 Aug 2026, 01:22 UTC)
1,050
lifetime visits
93%
liked (13 👍 / 1 👎)
13
favourites (12.4 per 1k visits)
26 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

General
1,500 R$
Maxim machine gun
250 R$
Winchester 1873
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome804 · 0.00% win
The fallen soldier · collection37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.