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Subordinate: Rooms RECODED BETA (VR Support)

Subordinate: Rooms RECODED BETA (VR Support)

A Roblox experience owned by games of FUNNNNNNNNNNNNN.

HorrorENhorrorsurvivalbeta

Description (written by the developer; not a statement by this register)

You must be a PC, VR or Mobile user to play due to bugs on Console, these will be fixed Later! THIS IS BETA EVERYTHING IS EXPECTED TO CHANGE You visit a Abandoned Facility also known as S.Factory Company. It got destroyed by a whole bunch of subjects, will you survive, OR IS IT ENDLESS? (lore lol average) subordinate-rooms-guide.fandom.com/wiki

Last updated by the developer 1 Mar 2025, 19:49 UTC.

0
playing (measured 11 Aug 2026, 20:00 UTC)
920
lifetime visits
100%
liked (9 👍 / 0 👎)
4
favourites (4.3 per 1k visits)
26 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra VIP
399 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome138 · 0.00% win
What a nice night · other28 · 0.00% win
Welcome to the void · other14 · 0.00% win
You met the Developer: Baconboyxd123xd123 · other13 · 0.00% win
What a Calm Balcony! · other13 · 0.00% win
You met Deludrix :D · other12 · 0.00% win
Ripped Apart · other9 · 0.00% win
ERROR (UNAVALIBLE) · other0 · 0.00% win
This is not a Factory. (UNAVALIBLE) · secret0 · 0.00% win
A-50 (UNAVALIBLE) · other0 · 0.00% win
This is not a room? (UNAVALIBLE) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.