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[SALE] Lemon Incremental

[SALE] Lemon Incremental

A Roblox experience owned by Ultra ' s Studio.

TycoonENincrementalleaderboardslemon theme

Description (written by the developer; not a statement by this register)

Welcome! At this game you need to collect lemons, get more features and trying to get #1 on leaderboards! Use code 75Likes New code at 100 Likes Update 3 [ 20.10.2024 ]: Update logs in our community link below! Credits: Builder - @valek228777, @im_czil Scripter - @valek228777 Game Balance - @valek228777 Icon & Thumbnail - @im_czil

Last updated by the developer 25 Nov 2024, 19:48 UTC.

0
playing (measured 11 Aug 2026, 08:23 UTC)
17,627
lifetime visits
54%
liked (92 👍 / 78 👎)
168
favourites (9.5 per 1k visits)
26 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Crates Bulk [-49% SALE]
305 R$
+1 Extra Ascend [-49% SALE]
203 R$
MVP [-49% SALE]
122 R$
x2 Limenade [-49% SALE]
122 R$
x2 Lime [-49% SALE]
96 R$
VIP [-49% SALE]
86 R$
x2 Sour [-49% SALE]
81 R$
x2 Mint [-49% SALE]
66 R$
x2 Sugar [-49% SALE]
51 R$
x2 Gems [-49% SALE]
40 R$
x2 Lemonade [-49% SALE]
30 R$
x2 Lemons [-49% SALE]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,551 · 0.00% win
Meet the Owner · other137 · 0.00% win
Meet the Developer · social38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.