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Emergency Room 🏥

Emergency Room 🏥

A Roblox experience owned by zach x mage.

RoleplayENmedical simulationsocial roleplaychaos/trolling

Description (written by the developer; not a statement by this register)

💉 Wait your turn in line for life-saving treatment! You’ve been hit with random, bizarre diseases and problems—maybe you’re on fire, maybe you have the worst breath ever, or something even stranger! Wait in line for the doctor to see you, or try skipping ahead by causing chaos and trolling other patients. Will you be patient, or will you make things worse for everyone else while waiting for your cure? ⚠️ Don't forget to give us a thumbs up 👍 if you enjoyed the game! Game supported on all devices! 🖥️📱📟🎮

Last updated by the developer 13 Aug 2026, 21:57 UTC.

0
playing (measured 24 Aug 2026, 12:50 UTC)
8,862
lifetime visits
82%
liked (9 👍 / 2 👎)
21
favourites (2.4 per 1k visits)
27 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut
339 R$
Auto Enter
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Check In, But You Don't Check Out 🚑 · welcome6,769 · 0.00% win
Get To The End! · progression3,116 · 0.00% win
Delivered "Slap some sense" Ending👋 · progression715 · 0.00% win
Prescribed "A single hug" Ending 🤗 · other709 · 0.00% win
Pat On The Back Ending 🦾 · progression698 · 0.00% win
Administered "Listen to good music" Ending 🎵 · other684 · 0.00% win
Completed "Training montage" Ending 💪 · progression65 · 0.00% win
Received "Inspirational Talk" Ending 📢 · progression0 · 0.00% win
"Sleep it off" Ending 💤 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.