Fruit Smash Simulator!
A Roblox experience owned by Rocky Studios™.
SimulatorENsimulatorclickerfruit
Fruit Smash Simulator! is a simulator experience created on 2018-05-18. It has recorded 1,484,070 lifetime visits, 29,216 favorites, and a 70% like percentage. The game currently shows zero players online. The description outlines gameplay involving smashing fruit with hammers to earn cash and experience points for upgrades.
Description (written by the developer; not a statement by this register)
🍍 Welcome to Fruit Smash Simulator, Your objective is to smash fruit with your Hammer and sell the juice to slowly gain Cash & XP that can later be used to get new Hammers, Backpacks. Hammers can make you more money and can smash faster as you upgrade! Also you could unlock stages with different kinds of fruits! Yay banana! ⚡️ Join Rocky Studios for 1.4x Cash Multiplier and Codes! https://www.roblox.com/Groups/Group.aspx?gid=2832430 📝 Found any bugs? Feedback is appreciated so message me! ✅ Update Log: - Fixed Camera - Fixed Shop - Other small patches! 🎁 FREE IN-GAME CODE: 'M1LLION ' 💎 Follow @Zyinox for News and Twitter Codes! Make sure to (👍) and (⭐️) for updates!
Last updated by the developer 31 Aug 2021, 21:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.