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[1]silly classic game[x]

[1]silly classic game[x]

A Roblox experience owned by Silly fun game.

AdventureENclassicparkourfighting

Description (written by the developer; not a statement by this register)

🔅🔹Welcome to silly classic game🔹🔅 ❗️Update 2 —badge reward —morph room —credit room —new stuff Hallowen update -Halloween map will be deleted Tormmow [1x1] update ... 🔹A cool classic game made by me :D 🔹A explore fighting parkour game where you can explore map, fight people,parkour and more also hope you enjoy our game! ✅like the game for more updates! 🐛Report all bugs in the group. ❓Server shutdown mean update! ✨don't miss out the update! 🔹Join our group here https://www.roblox.com/groups/32483726/Silly-fun-game#!/about

Last updated by the developer 20 May 2026, 07:09 UTC.

0
playing (measured 14 Aug 2026, 22:08 UTC)
1,252
lifetime visits
100%
liked (12 👍 / 0 👎)
16
favourites (12.8 per 1k visits)
27 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spray
10 R$
Classic Trowel
5 R$
rubber duck
5 R$
Image sign
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween update · other132 · 0.00% win
Beta · other84 · 0.00% win
your first kill! · progression52 · 0.00% win
Halloween 1 · other20 · 0.00% win
Halloween maze · progression1 · 0.00% win
Halloween puzzle · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.