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DOORS ROOMS REMASTER [Cutscene]

DOORS ROOMS REMASTER [Cutscene]

A Roblox experience owned by Neon Forest.

HorrorENhorrorfan remakeDOORS

Description (written by the developer; not a statement by this register)

COMING SOON! Credits Mahim - Programmer, Scripting, models, ideas (NOT PLAYING ROBOX) ImNot_fahim - Ideas, models, testing. zahinshad - Testing, ideas, helping. Testers - Sanad_5858, EnolMurmu Original game made by nicorocks555 A Fan made remake of rooms game, nicorocks555 and LSPLASH please do not deleted my game nicrocks555 does not update rooms That's Reason i make this game. most models i used some models from nicorocks555 and some models from LSPLASH

Last updated by the developer 29 Mar 2025, 17:02 UTC.

0
playing (measured 23 Aug 2026, 12:53 UTC)
339
lifetime visits
33%
liked (1 👍 / 2 👎)
2
favourites (5.9 per 1k visits)
27 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flashlight 🔦
10 R$
Respawn?
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

😱Escape The Rooms · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

335041.523 August 2026 — 50 % liked6 September 2026 — 33 % liked23 August 20266 September 2026
2 measurements spanning 13 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 02:1533-17
23 Aug 2026, 22:0450first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.