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Slime Era: Mining Simulator RPG

Slime Era: Mining Simulator RPG

A Roblox experience owned by YongBros Slimes.

SimulatorENmining simulatorslime themeRPG progression

Slime Era: Mining Simulator RPG is a simulator experience created on 2024-09-27. It has recorded 2,868,335 lifetime visits and 26,356 favorites. Currently, 1 user is playing. The experience holds a 95% like percentage. The game features a level cap of 11 and includes mechanics for summoning slimes and mining ores.

Description (written by the developer; not a statement by this register)

💜 Welcome to Slimera, a slime mining simulator RPG !💜 [About the Game] Long ago, a rift opened and Slimes emerged—living creatures of emotion, magic, and power. As a Harvester, you’ll mine mystical ores, summon and grow your team, and combine unique abilities to explore deeper zones and uncover the truth behind the Abyss. 🌌 Current level cap: 11 The current level cap is Level 11, and a lot of content is locked for future updates as we keep building and improving the game based on your feedback! [How To Play] • 🧿 Summon your first Slime from the Portal • ⛏️ Tap on blocks to mine and earn energy • ⚡ Use your Slimes’ abilities to mine faster and discover rare ores • 🌍 Unlock new zones, upgrade your team, and explore deeper into the Abyss [Community & Updates] Slimera is currently in Public Beta. The next big update is coming! Join our Community for sneak peeks, testing events, and early rewards.

Last updated by the developer 30 Jun 2026, 09:58 UTC.

1
playing (measured 10 Aug 2026, 15:02 UTC)
2,868,335
lifetime visits
95%
liked (28,042 👍 / 1,561 👎)
26,307
favourites (9.2 per 1k visits)
27 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100 Slime Slots
749 R$
Shiny Hunter
699 R$
Slime Patron
599 R$
+50 Slime Slots
449 R$
+25 Slime Slots
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Cove · welcome935,277 · 100.0% win
A Floating Island · other461,604 · 26.7% win
My Little Slime · collection390,360 · 83.8% win
Perfect Play · other266,180 · 11.4% win
Slime Friendship · social70,785 · 11.4% win
Legend Beckons · other48,393 · 7.6% win
Myth Made Real · other10,781 · 0.00% win
Exotic Emergence · other1,070 · 0.00% win
Ashes of Fye · other229 · 0.00% win
Trial Conqueror · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1895no change
24 Aug 2026, 06:1895no change
14 Aug 2026, 06:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.