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Zombie Murder 2 [🧟NEW]

Zombie Murder 2 [🧟NEW]

A Roblox experience owned by GrupStudioGames.

SurvivalENsurvivalhorrorco-op

Description (written by the developer; not a statement by this register)

💥Prepare! 💥 Together with your friends you must survive the zombie attack. 🧟 ❗But be careful! Because if they catch you, you will become one of them and face your former friends. Will you survive or become one of them? 🔫GUNS 📈SKILLS 🗺️MAPS 💸PASES 🧟ZOMBIES AND MORE ZOMBIES //available for all devices// ⛯///We are in beta phase, play to continue development///⛯ 💚Thanks for playing!

Last updated by the developer 21 Nov 2024, 13:34 UTC.

0
playing (measured 12 Aug 2026, 14:08 UTC)
3,394
lifetime visits
92%
liked (76 👍 / 7 👎)
33
favourites (9.7 per 1k visits)
27 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Bazuca
999 R$
Golden Granade Launcher
899 R$
Golden Crossbow
799 R$
Golden Ak
549 R$
Golden Sniper
549 R$
Golden Shotgun
349 R$
Golden SMG
299 R$
Golden Pistol
149 R$
LIFE FOREVER
100 R$
SPEED FOREVER
100 R$
JUMP FOREVER
100 R$
DAMAGE IN AREA FOREVER
100 R$
EXPLOSION DEATH FOREVER
100 R$
INFECTED TRAIL FOREVER
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO ZOMBIE MURDER 2 · welcome901 · 0.00% win
LIKE A BOSS · other54 · 0.00% win
REINCARNATION · other18 · 0.00% win
EXTERMINATOR OF SURVIVORS · other3 · 0.00% win
ZOMBIE EXTERMINATOR · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.