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W1NDSHEAR [IN-DEV]

W1NDSHEAR [IN-DEV]

A Roblox experience owned by W1NDSHEAR Official.

SimulatorENstorm chasingsimulationin-development

Description (written by the developer; not a statement by this register)

W1NDSHEAR is an up-coming Roblox storm chasing game. We are focusing on gameplay, visuals and extensive customization options, with features that no other game have. Not only that, we are looking to host many events, like gamenights or challenges with the community! ⭐ Join the game while being in the group to get the In-dev Supporter badge and receive special perks on release! Devices supported: - Desktop - Phone - VR - In-works: Console 🔴 This place is unavailable until the game is released. © 2025 W1NDSHEAR. All rights reserved.

Last updated by the developer 17 Jun 2026, 12:51 UTC.

0
playing (measured 16 Aug 2026, 15:53 UTC)
252
lifetime visits
100%
liked (6 👍 / 0 👎)
5
favourites (19.8 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

National Weather Service
449 R$
First Responder
349 R$
2x Earnings
199 R$
Starter Pack
179 R$
Custom+
149 R$
Advanced Camera Options
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ready to chase? · welcome26 · 0.00% win
In-dev Supporter · other23 · 0.00% win
Annoyance Expert · other4 · 0.00% win
Meet a Developer · social3 · 0.00% win
Meet Vixy · other3 · 0.00% win
VR Player · other1 · 0.00% win
7 Day Streak · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.