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[ACTUALLY SOON?] Liminal Mall

[ACTUALLY SOON?] Liminal Mall

A Roblox experience owned by Threshold Inc..

HorrorENliminal spaceshorrorroguelike

Description (written by the developer; not a statement by this register)

No people. No obligations. Estimated trillions of studs and counting worth of starved, purposeless mall... all for you. Explore the fathomless depths of your nostalgia, Survive and find comfort and refuge in this not-quite reality, and, at last, Fulfil your wish for the bliss of true solitude Just you, your thoughts, and... ---------- ❗Game is in VERY early Alpha! Keep in mind that we plan to add MUCH more content later on❗ 🌄 - Explore an array of Diverse and Unique levels based on individual facets of malls, all with their own Challenges and Ecosystems! 💾 -Discover the origins of the Liminal Mall and the fates of those that came before you. 🛒 -Experiment with and collect Items to help survive Encounters! ---------- Liminal Mall is a Doors-inspired Roguelike primarily based around preserving the core emotions liminal spaces give while still providing engaging gameplay.

Last updated by the developer 13 Aug 2026, 05:36 UTC.

0
playing (measured 14 Aug 2026, 04:49 UTC)
4,986
lifetime visits
81%
liked (84 👍 / 20 👎)
194
favourites (38.9 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INVENTORY+
550 R$
COMMANDS
350 R$
LUCKY START
250 R$
HARD+
150 R$
PULAND
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sigmund · welcome1,375 · 0.00% win
Relief · progression401 · 0.00% win
No time to waste · other238 · 0.00% win
INSANITY · progression161 · 0.00% win
Back from the (electric) grave · other129 · 0.00% win
All Red · progression22 · 0.00% win
PREPARED FOR THE WORST · progression18 · 0.00% win
All Blue · progression16 · 0.00% win
Back From The Grave · welcome12 · 0.00% win
speeeEEEED UPPP!!!!! · collection11 · 0.00% win
Hiding-Ready · progression10 · 0.00% win
We love to be trolled · other10 · 0.00% win
We love to troll · other8 · 0.00% win
Red Light, Green Light · other0 · 0.00% win
yes · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8117 August 2026 — 81 % liked27 August 2026 — 81 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:5381no change
17 Aug 2026, 22:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.