[ACTUALLY SOON?] Liminal Mall
A Roblox experience owned by Threshold Inc..
HorrorENliminal spaceshorrorroguelike
Description (written by the developer; not a statement by this register)
No people. No obligations. Estimated trillions of studs and counting worth of starved, purposeless mall... all for you. Explore the fathomless depths of your nostalgia, Survive and find comfort and refuge in this not-quite reality, and, at last, Fulfil your wish for the bliss of true solitude Just you, your thoughts, and... ---------- ❗Game is in VERY early Alpha! Keep in mind that we plan to add MUCH more content later on❗ 🌄 - Explore an array of Diverse and Unique levels based on individual facets of malls, all with their own Challenges and Ecosystems! 💾 -Discover the origins of the Liminal Mall and the fates of those that came before you. 🛒 -Experiment with and collect Items to help survive Encounters! ---------- Liminal Mall is a Doors-inspired Roguelike primarily based around preserving the core emotions liminal spaces give while still providing engaging gameplay.
Last updated by the developer 13 Aug 2026, 05:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 04:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 22:53 | 81 | no change |
| 17 Aug 2026, 22:51 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.