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Shin Sonic Tapes Elevator

Shin Sonic Tapes Elevator

A Roblox experience owned by feed me money..

SurvivalENSurvival HorrorParkourEscape Room

Shin Sonic Tapes Elevator is a survival experience created on 2024-09-28. It has recorded 12,555,150 lifetime visits and 818,179 favorites. The game holds a 48% like percentage. Currently, zero users are playing. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

Will you be able to survive in Shin Sonic Tapes Elevator? 😱 This is a survival game in which you have to survive each floor on countless maps and collect points to unlock cool tools and other things that can help you escape from the floors. 💥 💥 AT 1000 LIKES NEW FLOORS WILL COME! Can you find all the SECRETS? 🎁 Good luck and have fun with a 99.999% chance to WIN.💀 Don't forget to like and favorite the game for more updates! 😎 Tags: Shin Sonic Tapes, Survival, Parkour, Easy, Escape, Amazing Digital Circus Elevator

Last updated by the developer 3 Apr 2025, 22:03 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
12,555,150
lifetime visits
48%
liked (619 👍 / 678 👎)
818,132
favourites (65.2 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome7,876,248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4813 August 2026 — 48 % liked22 October 2026 — 48 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1748no change
13 Aug 2026, 18:4948first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.