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[💪2X]💪Lifting Champions

[💪2X]💪Lifting Champions

A Roblox experience owned by CleeSim.

TycoonENincrementalfantasyrebirth

Description (written by the developer; not a statement by this register)

Group Link: https://www.roblox.com/groups/13666720/CleeSim 💪Join The Community Server For A +5% Muscle Boost Per Click! ✨Join The CleeSim Group, And LIKE The Game For 25% More Strength from The Daily Chest! 💪Welcome to Lifting Champions! 💪Lift Huge Planets To Become The Strongest! 🔥Rebirth Your Body To Become Unrecognizable! 👹Fight Strong Bosses And Gain Their Powers! 👑Compete On The Leaderboards To Gain Respect! ✨Play Now And Become The Strongest Robloxian Ever! 🔥Update 10: 💰2X Coins Event! 💰+50% Coin Shop Boost! ✨1 New Rebirth To Unlock! 💪5 New Weights To Unlock! ✨1 New Muscle Rank! ⚙️Bug Fixes!

Last updated by the developer 26 Apr 2026, 14:52 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
495,132
lifetime visits
93%
liked (1,286 👍 / 102 👎)
37,299
favourites (75.3 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Muscle
249 R$
VIP
249 R$
2X Coins
249 R$
Fast Lifter
249 R$
2X Damage
199 R$
2X Health
199 R$
2X XP
199 R$
Fast Runner
149 R$
Autoclicker
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank You For Playing!✨ · welcome241,906 · 80.0% win
1st Rebirth · progression74,432 · 0.00% win
2nd Rebirth · progression20,110 · 0.00% win
3rd Rebirth · progression6,029 · 0.00% win
4th Rebirth · progression2,485 · 0.00% win
5th Rebirth · progression1,262 · 0.00% win
6th Rebirth · progression543 · 0.00% win
7th Rebirth · progression207 · 0.00% win
8th Rebirth · progression101 · 0.00% win
9th Rebirth · progression66 · 0.00% win
10th Rebirth · progression51 · 0.00% win
1st Reincarnation · progression43 · 0.00% win
11th Rebirth · progression34 · 0.00% win
12th Rebirth · progression26 · 0.00% win
13th Rebirth · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked13 September 2026 — 93 % liked24 October 2026 — 93 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:5293no change
13 Sept 2026, 23:2193no change
14 Aug 2026, 21:1693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.