Team Arena: Rivals [Alpha]
A Roblox experience owned by TA Studios..
ShooterENclass-based shootermultiplayerarcade
Team Arena: Rivals [Alpha] is a shooter experience created on 2024-09-28. It has recorded 602,709 lifetime visits and 1,541 favorites. The title holds an 82% like percentage. Currently, zero users are playing. The game features class-based combat and multiple modes.
Description (written by the developer; not a statement by this register)
🔥 Team Arena: Rivals is a fast-paced, skill-based FPS/TPS arcade shooter! Fight in action-packed multiplayer matches and dominate the battlefield. Choose your class: 🪖 Soldier – Tank with 150 HP, rocket jumps & Minigun skill 🧢 Scout – Super fast, double jumps, speed boost ability 🎯 Sniper – One-shot headshots, dash to move, can fly! 🎨 Customize your character with skins & accessories 💼 Drop cases after matches 🕹️ Play different game modes: Deathmatch, Capture the Flag, Gun Game & More! 🪙 Earn coins to unlock new weapons 🏆 Compete on leaderboards: wins, eliminations, coins, matches Play solo or with friends in this competitive, class-based shooter. Supports PC, Mobile, Tablet, Xbox & PlayStation 5. 👍 Like and ⭐ favorite the game to support development and join the growing community!
Last updated by the developer 3 Aug 2026, 09:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.