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Anime Outfits [OC]

Anime Outfits [OC]

A Roblox experience owned by Outfits Central..

RoleplayENanime cosplayavatar customizationcharacter outfits

Description (written by the developer; not a statement by this register)

🌌 Welcome to THE VOID TEMPLE: Anime Outfits Central Beyond time and space, there lies a sanctuary where the essence of the greatest warriors from every universe is preserved. Within The Void Temple, the souls of legendary heroes and villains rest in a state of suspension... waiting for you. ✨ Tune In: Step into the presence of iconic characters and experience their look instantly. 🔥 Inherit the Legacy: Acquire their sacred raiment (outfits) and carry the character's energy with you anywhere across Roblox. ⏳ Are you ready to inherit the power? Anime Outfits, Anime Cosplay, Anime Avatar Ideas, Gachiakuta, Jujutsu Kaisen, One Piece, Gear 5, Solo Leveling, Demon Slayer, Naruto, Luffy, Gojo, Tryhard Anime, Roupas de Anime, Catálogo de Anime, Record Of Ragnarok, Shuumatsu no Valkyrie, Void Temple. Join the Game group: https://www.roblox.com/communities/33319096/Outfits-Central#!

Last updated by the developer 3 Aug 2026, 03:23 UTC.

0
playing (measured 11 Aug 2026, 11:01 UTC)
4,085
lifetime visits
98%
liked (54 👍 / 1 👎)
387
favourites (94.7 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Customer · welcome43 · 0.00% win
Casual Customer · other29 · 0.00% win
Loyal Customer · other16 · 0.00% win
Special · collection5 · 0.00% win
VIP Customer · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked7 September 2026 — 98 % liked7 October 2026 — 98 % liked18 August 20267 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 07:0298no change
7 Sept 2026, 03:3098no change
18 Aug 2026, 03:0398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.