ANYA PRISON RUN OBBY (FIRST PERSON OBBY!)
A Roblox experience owned by Anime Prison Obbies.
ObbyENAnyaPrison EscapeFirst Person
ANYA PRISON RUN OBBY (FIRST PERSON OBBY!) is an obby experience created on 2024-09-28. The title has accumulated 4,429,378 lifetime visits and 1,117 favorites. Currently, zero users are playing. The experience holds an 84% like percentage. The description indicates gameplay involves traversing obstacles to escape a prison setting.
Description (written by the developer; not a statement by this register)
Are you ready to break out of Prison?! Well let's do this! 🔒ANYA PRISON ESCAPE OBBY [FIRST PERSON!]. This is just not fair, so it looks like it's finally time to ESCAPE! This will be no easy task, though. You must traverse and break through prison security systems and avoid the guards. Can you ESCAPE PRISON? 🔒 🔒 Make your way though challenging Obstacles and make it to freedom. 👍 Please leave a like and favorite if you enjoyed the game, and join the group if you want to see more games like this. 💰 Buying the gamepasses really helps me out! 💰 [TAGS]: Escape Prison Obby, Prison, Obby, Cartoony, Fun, Adventure, Anime, Anya, duck, puppy, bunny, cute, aesthetic, girl obby, boy obby, obby but you're anya, gummy bear tower, stud, jump, tower of, barry prison run, barrys obby, anya tower, anime prison run
Last updated by the developer 9 Mar 2025, 20:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.