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[UPD] Motor Legends ๐ŸŽ๏ธ : Open World

[UPD] Motor Legends ๐ŸŽ๏ธ : Open World

A Roblox experience owned by World Gamess.

RacingENopen-worldcar customizationdrifting

Description (written by the developer; not a statement by this register)

Motor Legends is an open-world racing game where you can race, drift, and cruise with friends in your favorite rides. Build and customize your cars, test your driving skills, and have fun in a growing world made for car lovers. This game is in early development, so expect bugs and unfinished features. We update weekly and actively listen to community feedback โ€” your suggestions help shape future updates and expansions. ๐Ÿ“… Weekly updates ๐Ÿ’ฌ Join our Server for updates, codes, and announcements ๐Ÿž Early development - bugs may occur ๐Ÿ› ๏ธ Suggestions welcome ๐Ÿš€ Many updates and expansions planned Features: ๐Ÿ Race with friends ๐ŸŽจ Car customization ๐Ÿ’จ Drifting and racing ๐ŸŒ Open-world exploration Codes: UPDATE14 2012TAKUMI Created with โค๏ธ by the Motor Legends team Tags: Car, Cars, Racing, Drift, Driving, Open World, Simulation, Multiplayer

Last updated by the developer 26 May 2026, 05:35 UTC.

0
playing (measured 10 Aug 2026, 19:06 UTC)
101,188
lifetime visits
89%
liked (744 ๐Ÿ‘ / 96 ๐Ÿ‘Ž)
1,385
favourites (13.7 per 1k visits)
28 September 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Hypercar Pack
999 R$
VIP
599 R$
Mobile Customization
299 R$
2005 Nessor GRR Skylane Mismo
199 R$
Starter Pack
99 R$
Auto Collect
49 R$
radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Beta Tester ยท other7,985 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8915 August 2026 โ€” 89 % liked14 October 2026 โ€” 89 % liked24 October 2026 โ€” 89 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 88โ€“90 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:5389no change
14 Oct 2026, 15:5289no change
15 Aug 2026, 11:0089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.